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Curriculum

Explore trusted curriculum resources for homeschool families. Use filters to narrow by philosophy, age, format, and more.

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Curriculum

The Lost Book of Enigmas: The Clepsydra Code

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.2 (20)$1.99Ages 11–13

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The Lost Book of Enigmas: The Clocktower's Secret

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.3 (21)$1.99Ages 11–13

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The Lost Book of Enigmas: The Cryptic Coordinates

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.4 (22)$1.99Ages 11–13

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The Lost Book of Enigmas: The Domain of the Mayans

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.5 (23)$1.99Ages 11–13

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The Lost Book of Enigmas: The Mathematician's Sundial

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.6 (24)$1.99Ages 11–13

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The Lost Book of Enigmas: The Power of the Cosmos

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.7 (25)$1.99Ages 11–13

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The Lost Book of Enigmas: The Probability Pendulums

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.8 (26)$1.99Ages 11–13

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The Lost Book of Enigmas: The Sacred Scales

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.9 (27)$1.99Ages 11–13

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The Lost Book of Enigmas: The Sacred Staircase

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.2 (28)$1.99Ages 11–13

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The Lost Book of Enigmas: The Scholar's Compass

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.3 (29)$1.99Ages 11–13

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The Lost Book of Enigmas: The Society of Numerals

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.4 (30)$1.99Ages 11–13

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The Lost Book of Enigmas: The Tetrahedra's Roll

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.5 (31)$1.99Ages 11–13

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The Lost Book of Enigmas: The Three Enigmas

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.6 (32)$1.99Ages 11–13

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The Lost Book of Enigmas: The Waters Below

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.7 (33)$1.99Ages 11–13

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Time Fixers: A Midsummer Night's Math

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.8 (34)$1.99Ages 11–13

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Time Fixers: Clara's Conversions

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.2 (36)$1.99Ages 11–13

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Time Fixers: Da Vinci's Spectacles

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.4 (38)$1.99Ages 11–13

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Time Fixers: Flight of the Wright Brothers

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.5 (39)$1.99Ages 11–13

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Time Fixers: Jefferson's Common Ground

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.6 (40)$1.99Ages 11–13

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Time Fixers: Jesse Owen's Race to the Unknown

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.7 (41)$1.99Ages 11–13

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Time Fixers: Leif's Fair Share

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.8 (42)$1.99Ages 11–13

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Time Fixers: Maire Curle's Exponential Experiment

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.9 (43)$1.99Ages 11–13

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Time Fixers: Mozart's Musical Expressions

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.2 (44)$1.99Ages 11–13

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Time Fixers: RoboRobinson's Curveball

MathMagic turns math into an adventure. Designed for middle school students, these engaging graphic novels transform com

4.3 (45)$1.99Ages 11–13

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Curriculum Homeschool Resources | Homeschool Lighthouse